KIDPIX digital fine art studio
Through empirical cognition creative activities help in the
development of a harmonic self, which is a basic goal in the
life of all children.
Young people learn and form their relationship to the sensual
reality through creation. The best context of creation can
be ensured by the art scene, as arts form subtly the relation
of the child to reality and make them open to new, quality,
abstract correlations.
As a great change in traditional children education, today’s
digital visual, audio etc. recording and creating tools can
also be incorporated in the creative process. The main question
relates to the new system of relations brought by digital
technology in the quality of the creative art process and
human interaction in general. It is important to clarify such
misunderstandings in the minds of children as real world-fictional
world, TV/movie role situations and their sufficient use in
everyday life. Educational sessions started in time and carried
out continuously can resolve these problems and help the fluent
visual and verbal communication.
The main goal of the programs of the studio is the revelation,
analysis and integration of these changes into the process
of art intuition and thinking. An additional goal of the program
is to contribute to the understanding of the mediatized world
already in childhood.
The studio dissolves the distress related to the new (information
society and economy, commercial media, advertisements, violence
on TV, chat etc.), taking advantage of the extraordinary apprehensive
and learning abilities of children in the understanding of
the media environment. The experience can evidently be put
into use in the future as children are equipped to enter the
world of the seemingly mystical but continuously present and
thus eventually habitual TV programs, commercials etc. through
projects constructed by themselves, arriving invisibly to
a deeper, creative process from the superficial structures.
The program clarifies phenomena and notions as real-time
activity, interaction, virtual space, lack of substance, sequence,
sample etc. in a playful manner understandable for children
as well.
This peculiar method of exploration of the correlations of
the civilizational changes caused by the development of digital
technology and arts and culture as the finest map of the contemporary
status of human civilization is a pioneer initiative in Hungary.
2. Method
Music, movement, film and video are associated with
the visual activity already on the communicational level.
Therefore the program applies the tools of art and visuality.
It educates and provides a community experience, which is
supplemented with a relation to a virtual community (web).
The games encourage interactivity.
During the program stress is put on the cooperative creative
work, talent can be found in the uniqueness of the creative
process instead of the actual works created. As opposed to
the end result, the activity itself, meaning the dissolution
in the artful interactivity and the experience of creation.
With the help of the methods of KIDPIX, children will be enabled
to put the experience of the studio work into use in their
own lives as well.
The success of the method is shown by the fact that the rehabilitation
of children with disadvantages or disabilities is often included
in the work of the studio.
3. Detailed introduction to the method
1., The moderators
create a specific fictional situation: a special visual/tool
using problem is raised to generate the creative process.
2., Identification
of the problem, task. Presentation of the limits of the traditional
art tools and methods of expression (paint, crayon
etc.). Finding the solution together with the help of the
new tools. Specification of the problem with the knowledge
gained through the process. Creation of new solution models.
3., In the
solution process the children create individual works with
the help of the moderators. It is important to keep the balance
between the technology and the tools and skills of the children
as well as the traditional instruments of art. Both the group
and individual tasks suit the constitution and attitude of
the children:
1. basic
self expressive instruments: drawing, painting, sound, dancing
2. the
child digitalizes his primer creation; places it into a different
medium (visual and audio recording, making copies)
3. afterlife
of the art work (exhibition, projection, movie, poster, developable
web site, webcast etc.)
The first two processes often get interchanged: the visual
information, sound samples and other data derived from the
internet, digital recordings, movie samples etc. become the
foundation of a manual art work. They become the initiative
and the inspiration for the paintings, statues, installations.
The resulting art work can be projected pictures, video installations,
video films, text and picture e-mails, printed pictures, sound
material (digital sound effects, sound samples mixed with
pictures etc.) as well as paintings, drawings, montages, collages,
written texts, music etc. as an analog treatment of the digital
material.
4. Method and technique of the preparation to a KIDPIX program
The leaders of KIDPIX hold a short training for the
employees of Accenture either previously or on the spot to
present the work of the studio and the basic rules of the
method. The employees get an insight into the work of the
art pedagogues of KIDPIX through a presentation and a practical
workshop and develop the exact program of the afternoon pro-actively
in cooperation with the KIDPIX teachers. Subjects of the training:
cooperative learning techniques, non-directive helping relationships,
personality-focused approach, dramatized games, technical
details of the nature of the digital instruments.
5. The program of the Accenture day
The presentations as well as the subsequent lunch
will be held in Millenáris.
In the afternoon the employees will participate in the KIDPIX
afternoon in the House of Future, putting their knowledge
and skills used in their everyday work into a new dimension.
During the program the children learn the use of the tools
and receive the guidance of the employees, receiving answers
to their questions right on the spot from them. The workshop
provides the most effective form of learning: the little steps
can be absorbed by the kids, they get immediate results and
exclude the necessity of long verbal explanations.
The volunteers of Accenture provide tailor-made assistance
to the children. The cooperative skills and attention of the
children develop through the personal relationship. The behavior
of the employees will set an example for them. The non-directive
helping relation built by the employees will have a positive
effect on the self-assessment and the personal development
of the children.
All participants will experience the joy and liberating force
of creative work, while the employees put their existing skills
to an unconventional test, moreover, discovering the unique
experience of a beneficial activity as well.
6. Afterlife of the program
The created art works can be organized into an exhibit
or an auction either as an employee or a client oriented company
event.
The documents and the works can further be developed with
the assistance of young professional artists. These indirect
photos, paintings, videos can also be exhibited.
Possible cooperation in the future: continuous support of
the scientific art educational program of KIDPIX in the House
of Future (currently 6 hours per week) in 2007. The multimedia
sessions are designed for young people of grade schools and
high schools, with a special focus on groups of disadvantaged
children.
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